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61. Wardec balancing - in Player Features and Ideas Discussion [original thread]
There is none in paying and the other side stays docked for a week either. It's even less gameplay
- by Shalmon Aliatus - at 2016.03.09 00:43:32
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62. Giving carriers some utility: util fighters or launching subcaps - in Player Features and Ideas Discussion [original thread]
Can you tell me why you "need" utility drones ? The only ones that come to mind are ecm. Also you might want to look at this . For the idea of controlling subcapitals: if you want to control a subcapital, fly it yourself (or bring someone else...
- by Shalmon Aliatus - at 2016.03.09 00:34:04
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63. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Another point: When the agressor is paying Concord to look in another direction for a few weeks, why can't I pay Concord a little more so they stop the war immediatly ? "CONCORD has declared this war invalid as it breaches one or more articles in...
- by Shalmon Aliatus - at 2016.03.08 23:38:45
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64. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Lann Shahni wrote: Back in 2003 when eve startet 50 mil was a lot of money, so if you decalarede war, it was because you had real bone to pick! To day far most wars are meaningless, large well preparede pvp corps attacking...
- by Shalmon Aliatus - at 2016.03.08 16:02:21
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65. Player Controlled Agents. (PCA). Where you control the Future. - in Player Features and Ideas Discussion [original thread]
I like the idea of players in charge of missions. Basically it would be a kind of contract, where the "agent" can request the player to - be at a specific point in New Eden (System, Gate, Station) - have a requested items in cargo and deliver th...
- by Shalmon Aliatus - at 2016.03.07 09:30:25
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66. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Uke wrote: -stuff Really, the intel provided by the watch-list benefits larger groups over the smaller more than anything. Which is why it's not entirely surprising to see a fair amount of guys from the larger groups upset about it's removal...
- by Shalmon Aliatus - at 2016.03.06 05:25:21
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67. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Speaking of the removal of local: Can some CCP guy tell me the amount of traffic that is created by very active locals (Jita, Amarr, Dodi, etc.) ? Sure, it is not much compared to all the ship data, but is still a steady amount of data send from ...
- by Shalmon Aliatus - at 2016.03.06 00:24:30
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68. Watchlist changes incoming. - in Wormholes [original thread]
I just hope they provide an auto-remove for every conctact from my contact list, that is on watchlist but not mutual. Because there is no way I gonna clear that sh't myself. But who am I kidding... well time for a "delete all" I guess...
- by Shalmon Aliatus - at 2016.03.05 17:08:15
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69. Casino for WiS - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: WiS may be a thing to start looking at again in the near future(read Soon*TM). Need to make sure the Citadel/POS, Capitals, and T3's are done first, IMO, but the game certainly seems to be in a much healthier place developmen...
- by Shalmon Aliatus - at 2016.03.05 16:39:54
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70. Cynosural field changes - in Player Features and Ideas Discussion [original thread]
I don't think this is a good idea. I guess it will lead to: - No more rookie ships lighting cynos at stations (except they get the role as well, because they are not really combat ships, in which case every capital fleet will just carry a couple...
- by Shalmon Aliatus - at 2016.03.04 15:09:34
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71. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
Memphis Baas wrote: Idea for dreads: - Change capital gun ammo to have a small radius AoE at the point of impact with the target. Not to do more damage to the target, but rounds of that size caliber should be AoE'ish on impact. - And the reas...
- by Shalmon Aliatus - at 2016.02.28 11:39:39
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72. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: I've browsed the minutes based on section headlines and Team names (why don't they have a more descriptive name? Do we really need to know and remember that "Team size matters = UI?"), and apparently there was no spec...
- by Shalmon Aliatus - at 2016.02.28 11:25:27
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73. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
Quote: "Endie added that the thing that drives people away the most is when they have a huge goal and they aim for it and they achieve, but it horrendous cost." I guess there is also the people that just can't have huge goals anymore, becaus...
- by Shalmon Aliatus - at 2016.02.27 13:24:11
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74. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
CCP Logibro wrote: Shalmon Aliatus wrote: Can you sort the candidates in alphabetical order ? Or explain why they are in this order ? Makes it very hard to find a candidate on the list As it turns out, the order is just the order they cam...
- by Shalmon Aliatus - at 2016.02.26 17:57:28
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75. Sticky:Dev blog: The second CSM X summit - meeting minutes included - in EVE Information Portal [original thread]
Can you sort the candidates in alphabetical order ? Or explain why they are in this order ? Makes it very hard to find a candidate on the list
- by Shalmon Aliatus - at 2016.02.26 17:44:59
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76. Super's building - in Test Server Feedback [original thread]
Yeah, I did this before. Problem is: you still end up hauling massive amounts of stuff to your POS
- by Shalmon Aliatus - at 2016.02.25 13:27:43
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77. Super's building - in Test Server Feedback [original thread]
Yeah something like this: Bobs Modified Test Implant Slot: 42 Boosts all attributes by 42 (To increase skill time, especially for the new players) 90% reduction in manufacturing time. 90% reduction in research time. This implant is not removed...
- by Shalmon Aliatus - at 2016.02.21 15:49:19
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78. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Soldarius wrote: A 1% role bonus to links is trash. This means 3 of 4 role bonuses are completely wasted. No one will ever use these for links when they can fly a covert nullified almost unprobable T3 for half the price and get a 10% bonus with...
- by Shalmon Aliatus - at 2016.02.12 15:35:06
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79. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
So any guesses what the market price for injectors will be ? An extractor is 800 AUR minimum, about 300 mil ISK + the time you need for training the skillpoints. My guess would be at least 500 mil per injector, but I am sure they will be more ex...
- by Shalmon Aliatus - at 2016.02.09 07:00:43
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80. Pod kill without consent please ban - in Test Server Feedback [original thread]
Yeah loosing your pod sucks. But: a) skill clone was removed, so no losing of skillpoints anymore b) there is the /moveme command you can type in chat where you can choose to be ported to the testsystem again c) you can set your skill clone in t...
- by Shalmon Aliatus - at 2016.02.06 03:18:14
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